Tanuki Games

Beak, Feather, & Bone

Beak, Feather, & Bone - Main image
$8.57 $12.99 In stock

Category: Role Playing Games



Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.

Inspired by map-making games like Avery Alder's The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker's Powered by the Apocalypse, Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.).

While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.
“Best Tabletop RPGs With No GM” – Dicebreaker.com
“Most Innovative RPGs of 2020” – Indie Game Developers Network
“Best Games of 2020” – Tabletop Gaming Magazine

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Customer Reviews (4.7 / 5 · 3 reviews)

Andrew Y. ★★★★★

The first time we used the map-labeling phase, my group had three different interpretations of the same street corner, which sparked the best argument-slash-story we’ve had in months. That competitive element really makes the collaborative worldbuilding feel tense and rewarding at the same time.

Eli P. ★★★★★

I’d been wanting a fresh way to kick off game nights, and the dual worldbuilding plus map-labeling mechanics in this set are perfect. The city map is completely unlabeled, which makes every session feel like we’re discovering it together. My group had a blast arguing over which landmarks to claim fi

Edward ★★★★☆

The map starts completely blank, which sounds intimidating but actually forces the group to build the city together instead of relying on preset lore. I liked that the community roles give everyone a clear stake in naming the districts, even if the competitive scoring felt a bit arbitrary on our fir