Tanuki Games

Brink

Brink - Main image
$61.19 $89.99 In stock

Category: Board Games

The Moonrakers are on the brink.

They have thrown off the oppressive yoke of the Utopian Alliance, but they are in a constant struggle to stay independent and find their identity. Alliances are formed and factions arise as the Moonrakers agree to turn their focus outward instead of squabbling over what little they have. Captains push out into unknown corners of the system in attempt to gain resources, influence, and power. The tenuous alliances will only last so long and soon someone must emerge to lead or they will fall.

Brink is a worker placement, trading, and hidden voting game that brings the world of Moonrakers to a new genre. It combines the strategy and planning of a worker placement game with the negotiation and “above the table” play found in Moonrakers and Fractured Sky.

Each turn, players will place one of three different sized ships (workers) onto a grid of hexes. Each hex will gain the player resources and actions, but even more importantly, it will give them power within a faction based on the color of the hex. At the end of each round, players will vote on which faction will score points, which is then multiplied by the amount of power each player has in that factions color on the board.

Players will upgrade their ships, hire ambassadors, explore new systems, and spend influence to complete faction objectives, granting them new abilities. Each game, the map will reveal in a totally new way as regions are explored, presenting new strategies as well as strengths and weaknesses to existing strategies. The player with the most prestige points at the end of 3 rounds wins!

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Customer Reviews (4.7 / 5 · 3 reviews)

Chloe C. ★★★★★

The tension of forming and breaking alliances really drives the table, and the constant push-pull for independence keeps every round unpredictable. I’ve played three times so far, and each game ended with a different faction winning, which is exactly the kind of replayability I want.

Isabella ★★★★★

The shifting alliances in this one make every round feel tense — you're never quite sure who's about to turn on you. My group usually prefers lighter games but the independence struggle theme hooked us fast, and we played three rounds back to back.

Leo ★★★★☆

I picked up the alliances quickly after a few rounds, though the rulebook could be clearer on scoring. The tension of staying independent while forging pacts really shines through each session.