Tanuki Games

Deckers

Deckers - Main image
$35.49 $49.99 In stock

Category: Board Games

In a dystopian future, humanity faces ruin as its own creations, self-aware Super-Massive Computers (SMCs), turn against it. Only a few manage to avoid the harvests, and from these outcasts, criminals, and rebels arise the Deckers. Skilled in hacking, deception, and cyber warfare, they band together to restore humanity’s freedom. The future rests in their hands.

Welcome to the technological age of replicators, sparks, and super-massive computers. Deckers is not just a game, it is an entry into a world in which each decision can save or destroy your team—and the last hope for humanity.

In this extraordinary deck-building game, players race against time to develop a deck of command cards that best synergizes with their archetype’s strengths, the abilities of their fellow Deckers, and the team’s evolving strategy.

Hack through the network of one of seven unique SMCs: Alpha-Moby, Spider, Glom, Viking, Logi, Sentinel, & Mother, ranked across four levels of difficulty. Each is fiendishly designed with unique threats and challenges to test the resolve of any Decker foolish enough to jack into its network.

Can you overcome the automated defense systems, place Programs and Installations while fighting Sparks and Guardians, to end the domination of the SMCs for good?

  • Thematic & immersive game of cyber warfare in a dystopian future 
  • Hack and overthrow a now-conscious A.I. to free humanity from its grasp 
  • Card-driven actions require clever strategic choices
  • Build a powerful deck before time runs out
  • 10 deckers & 7 SMCs provide countless challenges whether co-op or sol
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Customer Reviews (5.0 / 5 · 3 reviews)

Brian ★★★★★

Fired it up last night with my group and the tension of trying to outwit the SMCs kept everyone on edge. The asymmetric player powers and the escalating threat of those self-aware computers really make each session feel unique.

Avery D. ★★★★★

The asymmetric player powers and the escalating threat of the SMCs create such tense, strategic decisions every round. I've already played three games with different groups, and each felt completely fresh.

Adam ★★★★★

I was hooked after the first game of Deckers—the asymmetric player powers where outcasts sabotage the SMCs felt genuinely clever. The dystopian theme comes through in every card, and the rules clicked for my group in under 15 minutes.