Tanuki Games

Duel of Meloch

Duel of Meloch - Main image
$34.3 $49 In stock

Category: Board Games

Duel of Meloch is a standalone game that combines mechanisms from two existing games, Scythe and Expeditions, into a 45-minute head-to-head clash. One player uses the Scythe rules and components (including a new faction and player mat); the other player uses the Expedition rules and components (including a new mech, character, and companion). As long as you know one of those games and your opponent knows the other, you can play Duel of Meloch, and you don’t need anything other than Duel of Meloch to play this game.

The duel takes place in a tight space on a new double-sided map—only 10 locations and 2 lakes—in a race to 4 stars on a new double-sided Triumph Track, so every turn is crucial. The devious Meloch keeps the game close by giving a small boost to your opponent every time you place a star.

All existing Scythe factions, player mats, encounter cards, and factory cards are compatible with Duel of Meloch, as are all existing Expeditions mechs, characters, companions, and discovery cards (items, meteorites, and half of the quests). Likewise, the components in Duel of Meloch are compatible with Scythe and Expeditions: For Scythe, 3 new Factory cards, 6 new encounter cards, a completely new set of 60 combat cards; for Expeditions, 30 new discovery cards (items, quests, and meteorites).

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Customer Reviews (5.0 / 5 · 3 reviews)

Amelia ★★★★★

The 45-minute runtime is spot on—my partner and I finished two full games in one evening and still wanted another round. The way it merges the two rule sets is seamless, so each turn feels familiar yet fresh, and the head-to-head tension stays tight without dragging.

Grace T. ★★★★★

I was skeptical a 45-minute duel could capture Scythe’s depth, but the standalone blend of both rule sets clicked instantly for my partner and me. We finished our first game feeling like we’d played a full campaign, and the tight head-to-head focus made every turn count.

Ella ★★★★★

The way it combines Scythe’s territory control with Expeditions’ streamlined dueling is brilliant. I love that a full game takes just 45 minutes but still feels strategic and tense. My only small wish is for slightly more varied player powers, but the core mechanics are incredibly satisfying.