Tanuki Games

Dungeons and Dragons 5e: Journeys through the Radiant Citadel (hardcover)

Dungeons and Dragons 5e: Journeys through the Radiant Citadel (hardcover) - Main image
$36.99 $49.99 In stock

Category: Role Playing Games

LIGHT YOUR PATH TO ADVENTURE



"An anthology of thirteen stand-alone adventures set in wondrous lands for the world’s greatest roleplaying game."

Through the mists of the Ethereal Plane shines the Radiant Citadel. Travelers from across the multiverse flock to this mysterious bastion to share their traditions, stories, and calls for heroes. A crossroads of wonders and adventures, the Radiant Citadel is the first step on the path to legend. Where will your journeys take you?



Journeys through the Radiant Citadel

is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.




★ Thirteen new stand-alone adventures spanning levels 1 to 14, each with its own set of maps


★ Introduces the Radiant Citadel, a new location on the Ethereal Plane that connects adventurers to richly detailed and distinct corners of the D&D multiverse


★ Each adventure can be set in any existing D&D campaign setting or on worlds of your own design


★ Introduces eleven new D&D monsters


★ There’s a story for every adventuring party, from whimsical and light to dark and foreboding and everything in between


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Customer Reviews (4.7 / 5 · 3 reviews)

Joshua C. ★★★★★

Thirteen adventures in one book means I can keep a campaign going for months without scrambling for new material, and the Radiant Citadel itself ties them together so smoothly. The hardcover lies flat when I’m reading encounters aloud, which is a small thing but makes a huge difference at the table.

Amelia ★★★★★

The thirteen adventures are incredibly varied in setting and tone, keeping our group excited session after session. I've already used the seed-gathering system from "The Fiend of Tumbledown" to spark a whole side campaign.

Edward X. ★★★★☆

The hardcover binding feels sturdy enough to survive regular table use. I appreciate the variety of settings across the thirteen adventures, though a couple feel a bit short for a full session.