Tanuki Games

Dungeons and Dragons 5e: Keys from the Golden Vault (hardcover)

Dungeons and Dragons 5e: Keys from the Golden Vault (hardcover) - Main image
$33.49 $49.99 In stock

Category: Role Playing Games

An anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.





Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.



Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.




♦ Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist


♦ Adventures can be set in any D&D or homebrew world and can be played individually or as part of a full campaign


♦ Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives


♦ Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists


♦ Adventures emphasize player choice with each heist having multiple paths toward success


♦ Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards


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Customer Reviews (4.7 / 5 · 3 reviews)

Kevin J. ★★★★★

I was thrilled to find this book has a full adventure involving a magical flying castle—my group spent three sessions planning the perfect infiltration. The heist jobs give the DM enough maps and NPCs to run each one straight out of the book.

Carter R. ★★★★★

The heist setup for each adventure feels like a puzzle box, and my group spent an entire weekend cracking the Golden Vault's vaulted challenges. The book's hardcover binding survived two sessions of frantic page-flipping, which is a plus.

Matthew W. ★★★★☆

The adventure hooks are clever, though the maps could be a bit clearer for some of the heist locations. I've already run two of the thirteen scenarios and my group loved the sneaky approach.