Tanuki Games

Hexen: Volume 2 - The Syzygist's Stellarium for Outcast Silver Raiders

Hexen: Volume 2 - The Syzygist's Stellarium for Outcast Silver Raiders - Main image
$14 $20 In stock

Category: Role Playing Games

Within this second volume, The Syzygist’s Stellarium, uncover the horrors of the wilderness within your campaign.

Hexen Volume II is a zine created for Outcast Silver Raiders(link opens in new tab/window), but useful for any old-school roleplaying game.

This second volume, The Syzygist's Stellarium, focuses on natural threats and places of wildness in the world of Outcast Silver Raiders(link opens in new tab/window).

Explore the occult medieval wilderness as The Syzygist, a new class that calls down the celestial power of the sun and moon, their powers changing with the watches of the day.
Grim Grottoes offers new, folklore-inspired creatures and multiple, fully mapped wilderness lairs in which to anchor them.
Finally, explore the eerie woods surrounding Llanerch’s Cabin with a regional map, then delve into the cursed cabin of the mad woodcutter himself with a detailed interior map.

This Issue includes:

  • The Syzygist, a new class that calls down magic from the sun and moon

  • Grim Grottoes presents three folklore-inspired creatures that can be placed in any of three wilderness lairs

  • Llanerch's Cabin is a fully mapped adventure site with an overworld component and the cabin itself, both full of enchanted horror.

Mature advisory: Like a death metal album or horror movie, this game explores some darker facets of the human experience. It contains depictions of psychological and physical torture, captivity, abuse, violence against people and animals, and other strong themes. It depicts fictionalized versions of real-world religions that some may find insensitive. Understand the limits of your own appetite for horror before proceeding.


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Customer Reviews (5.0 / 5 · 2 reviews)

Evelyn ★★★★★

The hex descriptions for each wilderness region are exactly what my campaign needed, giving each area a distinct and dangerous feel. I especially appreciate how the random event tables weave into the setting lore, making travel feel meaningful instead of just a roll to rest.

Evelyn ★★★★★

The creature tables and random encounters in this volume are already making my wilderness sessions far more unpredictable and dangerous. The layout is easy to reference during play, which is a huge plus for a GM.