Tanuki Games

Keyside

Keyside - Main image
$53.54 $84.99 In stock

Category: Board Games

Keyside is a dice-driven worker placement game set on a bustling island of 12 harbours. Players manage 18 workers—keyples—to gather resources, build structures, and develop skills by directing boats or joining other players’ actions. After three rounds, players score points from harbours, buildings, and collected skills. With tactical dice play and dynamic worker interaction, Keyside delivers strategic depth in a vibrant maritime world.

Ages 14+
1-4 payers
90 minute play time

Review your basket

Check the items, quantities and final amount before paying.

Plan your delivery

Use the delivery estimate when planning when to place your order.

Standard Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

Express Shipping: Handling (business days) 0–1; Transit (business days) 7–15.

View policy
Help with a refund

Have your order number ready when asking the store about a refund.

Please contact us for the refund processing timeframe before returning an item.

View policy
Shipping for your order

Check the charge for the delivery option you choose.

Standard Shipping · United States: $0.00

Express Shipping · United States: $3.99

View policy
Checking return eligibility

Read the return policy for your item before arranging a return.

United States · Return window (days after delivery): 30. Return method: By mail. Return postage: Seller pays.

View policy

Customer Reviews (4.7 / 5 · 3 reviews)

James ★★★★★

The dice-driven worker placement in Keyside is incredibly clever, and the tension of choosing which harbour to send your keyples to each round keeps everyone engaged. I love how fast the 18 workers make the game feel, with each turn offering meaningful decisions. The whole island theme really comes

Ella ★★★★★

The keyple worker pieces are surprisingly satisfying to move around the harbours, and the dice-driven decisions keep each turn tense. I've played three times already and still find new strategies for directing the boats. A genuinely clever game that’s easy to teach but hard to master.

Thomas J. ★★★★☆

I was pleasantly surprised by how quickly the keyples started feeling like a real workforce, and the 12 harbours keep the board from ever feeling too cramped. My only minor gripe is that the rulebook could have explained boat movement a bit clearer on the first read.