Magical Industrial Revolution RPG
Category: Role Playing Games
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This book is about Atlantis before the tide turned. It's about Hyperborea before it vanished between dimensions. It's about Nu Yark Citee before the Mushroom Bombs hit. It’s a setting guide to the greatest and most ambitious city in the world: Endon. It's about a world slowly tipping onto its side, and all the interesting things that begin to slide at the start of a revolution. It's about people with grand dreams pushing the boundaries of the possible, and the strange machines and devices they create along the way. • Maps, People, Buildings, Dungeons, Factions, and Villains of Endon 154 pages, black and white. Written by Skerples. Editing and Layout by David Shugars. Editing by Fiona Geist. Art by Jonathan Newell, Logan Stahl, and Luka Rejec. • The Secret Key: a Visitor’s Guide to Endon The pamphlets are designed to assist players in navigating Endon, dabble with magical industry, sing gallows ballads, and read edifying tales and ludicrous advertisements. Here, I think Skerples hits the nail on the head for one of the most exciting core narratives for an RPG campaign can be: Revolution. Change. Change, not so much in the way History has traditionally viewed it: with the rise and fall of Big People, with grand wars and grand empires, with technology emerging from the minds of great men like Athena from Zeus's skull and then suddenly just, like... being everywhere... But with how it alters and affects every day people, how they view and interact with the world. How it gradually and subtly worms its ways into our collective perceptions of Life. How, for instance, the railroad revolutionized our notions of space and time, or how A.I. revolutionizes are notions of personhood.
I feel like I could keep rambling about this thing for much longer. It is PACKED with content, inspiration, philosophy, jokes, and songs. And every page has something fresh and inspiring. |
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