Tanuki Games

Midnight Muscadines RPG

Midnight Muscadines RPG - Main image
$24 $40 In stock

Category: Role Playing Games

Magic is waning. The last of the sun's shards illuminate only a small valley of the world, while the remainder is bathed in perpetual Wildernight.

Roots of the elusive Midnight Muscadines grow deep into the earth, concentrating the last tendrils of magic into its grapes. Find, collect, and preserve these grapes into highly coveted jams, sustaining the world's magic.

Midnight Muscadines is a solo+ TTRPG using dice and playing cards to explore a world with a shattered sun, survive the shadows that lurk, and craft deliciously powerful jams to keep the magic alive. It can be played solo, duet, GM-less, or with a traditional GM.

Midnight Muscadines balances grand adventure and drama with a cozy life and nostalgia for warm summer days and crisp fall evenings. The world is filled with interesting people, places, and creatures that may happily aid you, or voraciously defend themselves.

Marmateers are jam makers, adventurers, and explorers, often performing other jobs like bee keeping and cartography in the off season.

The conflict system and bestiary are designed to support creative problem solving, tense arguments and debates, and, on occasion a good old fight depending the mood you're going for.

Features

  • Dedicated solo rules and an extensive solo toolkit to run your adventures.
  • 240 pages filled to the brim with whimsical fantasy and dashing adventure!
  • A dynamic and imaginative magic and item system.
  • A unique adversary & challenge system, seamlessly blending fists, words, and action.
  • An expansive setting guide for Nimm, the Wildernight, the Gods, and Great Spirits.
  • A collection of 52 wondrous ingredients to discover and use in magical jams.
  • A compendium of 52 creatures and folk containing stat blocks, abilities, and descriptions.
  • A collection of 3 starter adventures, 5 mysteries, and 5 festivals to quickly jump into the game.
  • 10 pre-generated characters
  • Adventure hooks, rolling tables, and lore around every corner to inspire one-shots and campaigns.
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Customer Reviews (5.0 / 5 · 2 reviews)

Joshua ★★★★★

I was a bit worried the rules might be too complicated, but the way the sun shards mechanic interacts with the Muscadine roots is surprisingly elegant. Hasn’t left my table in three sessions.

Owen ★★★★★

The "Wildernight" setting feels so unique—I love how the limited description still paints a vivid, melancholic world. The idea of tracking down magical muscadine roots already has my group hooked for a session zero.