Tanuki Games

Pale Dot RPG

Pale Dot RPG - Main image
$18.3 $30 In stock

Category: Role Playing Games

Today we embark on a new cosmic journey. 

Will it bring us closer to the stars?
Or closer to ourselves?

Pale Dot is a collaborative storytelling game (GM-less/GM-full) for 2-5 players about a crew of dustlings, non- human cosmonauts journeying beyond their world in search of answers.

It is fantastical, surreal, and perhaps very unlike humanity’s own ventures in space exploration. Though one thing is universal: leaving home is terrifying, dangerous, humbling, and a catalyst for changing one’s perspective.

Pale Dot is inspired by the musings of Carl Sagan and media like Outer Wilds, No Man’s Sky, and Annihilation about diving into the unknown for reasons both personal and metaphysical.

Mechanically it’s descended from improvisational story games like Ross Cowman’s Fall of Magic and Avery Alder’s Dream Askew. 

Pale Dot Features

  • 60 full color pages with art by Si Sweetman, Gannon Reedy, Roque Romero, Lur Noise, Cait Russel, & Devin Nelson
  • 5 Setting Elements for players to embody as they author their corner of the narrative 
  • Instructions for creating your own Cosmonaut and a shared space faring vessel
  • 36 strange cosmic locations for the dustlings to visit and explore 
  • 180 evocative prompts for improvisational scenes
  • A companion soundtrack of moody dynamic atmospheric vibes by Devin Nelson
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Customer Reviews (5.0 / 5 · 3 reviews)

Zoe ★★★★★

The flexibility to play with or without a GM is a huge win—we switched halfway through our session and it flowed seamlessly. The cosmic theme really pulls you into the story, and even with three players, the collaborative pacing kept everyone engaged.

Aurora P. ★★★★★

We played our first session last night with three people and the GM-less flow was surprisingly smooth—the collaborative storytelling really kicked in once we got past the first scene. The prompt card deck kept us all engaged even when someone wasn't sure what to do next. Feels like a fresh take on s

Amelia E. ★★★★★

I was a bit intimidated by the idea of a GM-less game, but the instructions made it easy for our group of four to jump right into a collaborative space story. The rules for sharing narrative control are really clever and kept everyone engaged. We’ve already planned our next session.