Tanuki Games

Paranoia RPG: Water, Water, Everywhere

Paranoia RPG: Water, Water, Everywhere - Main image
$12.99 $19.99 In stock

Category: Role Playing Games

‘DING! Attend Troubleshoot people. To be going into TUV Sector, why not? Last mission uptake to be sending you to where planes live. If arrivals are, speeching to citizens next..’

– The Computer

Where does heat go when we are not using it to cook or force a traitor to confess? Normally, it escapes into the air. But what if a city was underground? And what if that city was also a nightmarish hellscape of bureaucracy, failing tech, and summary executions?

Power Services cannot get a handle on waste heat, and they are worried Friend Computer will punish them for rising internal temps. They hire a Troubleshooter team to hide their involvement. Technical Services hates Power Services, so they also hire a Troubleshooter team to make that involvement well-known. Because there are only so many teams available, of course they both hired the same Troubleshooter team.

Wait, why are sea levels rising inside an underground city that has no sea?

Water, Water, Everywhere is a new, damp mission for Paranoia that satirises climate change. Is that something to joke about? It is in Alpha Complex. Watch the Troubleshooters try to convince poor citizens that climate change is not real, evacuate Blue citizens because climate change is real, avoid a swarm of angry bees, and convince factory workers to breathe out less carbon dioxide while maintaining work quotas.

Oh, one more thing. Half the team will be on Power Service’s side while the other half support Technical Services. Everyone will work together in peace and harmony, right?

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Customer Reviews (5.0 / 5 · 2 reviews)

James ★★★★★

The mission briefing is gloriously unhinged, with the Computer’s garbled directives genuinely capturing the paranoid tone of the setting. The sector setup for TUV and the plane-related hook feels fresh, and the chaos it promises for our Troubleshooter squad had us laughing before we even rolled dice

Emily I. ★★★★★

The Computer’s mission briefing in the intro is so perfectly garbled that I laughed out loud before even starting the first scenario. The sector where planes live is a great hook, and the rulebook gives enough weird detail to run it on the spot.