Tanuki Games

Street Wolves RPG - Turbo Edition

Street Wolves RPG - Turbo Edition - Main image
$29.2 $40 In stock

Category: Role Playing Games

Take the role of Street Wolves and fight evil that lurks in the shadows of an alternative 1987 in this exciting setting for the Savage Worlds ttrpg game system. 

Inspired by synthwave aesthetics, 80s TV shows like Miami Vice, and neo-noir movies like Drive, Street Wolves features operatives that work outside the system to fight insidious foes in the shadows while fighting their own inner demons.

Street Wolves contains tons of new Hindrances and Edges to make you ideal hero of the neon '80s. It also has a Profession system to give an operative skills needed to survive. Using Professions you can make a Getaway Driver, Thief, Detective, Con Artist, and more and still be free to explore options with Savage World's classes character creation. 

Use the Relationship's system to keep track of important people in a character's life who could become a liability. Street Wolves also has the Drive system to track how close they are to going over edge and losing themselves from the stress of the job. 

Street Wolves is packed with 1980s themed gear, weapons, and vehicles, loads of NPCs, and an included adventure. 

If you want to go beyond the fighting drug cartels, ninja, and Soviet spies, the mysterious phenomena named Vapor has gives the unlucky few unusual and powerful powers. 

Street Wolves is a licensed setting that requires Savage Worlds Adventure Edition in order to play

“This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.”

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Customer Reviews (4.7 / 5 · 3 reviews)

Eli K. ★★★★★

The synthwave vibe is exactly what I wanted for a Savage Worlds campaign, and the 1987 setting feels alive with neon-drenched danger. I love how the book gives you plenty of hooks to drop players straight into the action, but the layout makes it a breeze to flip between rules and flavor. My group al

Natalie ★★★★★

The mission hooks for a 1987 campaign are so well-written they practically run themselves at the table. I was surprised how quickly the Turbo Edition's expanded gear section helped my group build their characters.

Sofia ★★★★☆

Really digging the synthwave art style throughout the book—it sets the perfect mood for an alternative 1987 campaign. My only small gripe is that I wish the rules integration with Savage Worlds had a few more examples, but it's still a solid pick-up for any fan of neon-noir.