Tanuki Games

The End of Amarna RPG: A Print Weaver Adventure

The End of Amarna RPG: A Print Weaver Adventure - Main image
$19.88 $28 In stock

Category: Role Playing Games

An introductory campaign for the fingerprint-based gothic TTRPG Print Weaver.

Travelers! Fulfill your immortal duty and restore the land. No other can.

About the End of Amarna

Explore eight detailed regions, establish new shrines, and return hope to the peoples of Amarna. The setting includes three dungeons, sixteen beautifully illustrated boss fights, and a monster appendix containing over 70 stat blocks for your weekly hex-crawling adventures. 

Not sure where to begin your Print Weaver adventure? The opening dungeon, The Bastille, and its warden, serves as a standalone one-shot to begin larger campaign-level play.

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Customer Reviews (4.3 / 5 · 3 reviews)

Andrew ★★★★★

The fingerprint-based mechanics are such a fresh twist—it actually makes you feel like your choices carry weight. I've already run two sessions and my group was hooked from the first scene.

Benjamin ★★★★★

The fingerprint-based rules are a refreshing change from rolling dice, and the campaign’s eight detailed locations gave our group plenty to explore. My character’s immortal duty felt meaningful from the first session.

Edward ★★★☆☆

The eight detailed locations give the campaign a solid backbone, and the fingerprint gimmick for rolling is genuinely neat in play. That said, the opening duty to restore the land feels a bit directionless until you’ve read everything twice, so expect a slower start. Fine for a one-shot if you’ve go